tModLoader - Unusacies' Battle Rods Mod - Use special fishing rods as weapons! (2024)

SlomakV said:

Hey, regarding accesories not working as intended, as JPAN works on the code he keeps finding at times that things weren't even working as planned, many accesories have worked in mysterious ways, I will be real. Various accesories do have issues yes and we are working to find and fix them when possible.

Something to point out however is that at times we can't really get the accessories to work with certain mods as each person programs in their own way, and while I cant say for sure, an item like the wormicide might work with vanilla segmented enemies but not with something like modded worm bosses due to how they were coded. still we are looking on ways to solve accessory issues.

Most of the accesories that increase stats that aren't central (damage) seem to do that in the background and not show it, I dont have JPAN with me right now but its something we have noticed happens at times.

The right click to swap feature that one I can explain, in theory at least.
So a decision JPAN took very early on to try and balance things out was to make so that "related" accessories could not be equiped simultaneously, as an example you cant equip both a box of lures and a quadlure as they are both a lure count increasing accessories, not even in the social slots, as we used to play with the antisocial mod a lot, a downside to how that denial of equipment was programed was that it just wont allow you to replace accessories with the right click because it doesnt know which accesory you will be replacing, so it just denies it. its a minor inconvinience and I understand that it can be frustrating. I will speak to JPAN regarding what he might be able to do to mitigate this issue.


Regarding Balance:
Ok its no suprise to anyone this mod's pretty unbalanced, we are still working stuff out and trying to balance its content.
As said earlier on (I hope I said that) the mod was originally, and I guess stupidly from my part, balanced with other mods in mind, more specifically mods like Calamity which added overpowered content. For reasons that escape me, our solution to many of the issues with that OLD VERSION OF CALAMITY, was to just... bees... bees seemed to be the simples solution to crowd control at the time, alongside a solution to many other things fantastically enough.
As a result with time the bee related stuff (by that I also mean later on the beetle stuff) became our go to "if the mod aint being fun use this" solution.
Hopefully yes we can solve that issue of "bees ruling battlerods" as we tackle the crowd control aspect...

-It is important to note also that in these posts more than anything I am voicing my opinion, the information I know may be incorrent as I am just the spriter, JPAN is the coder/Programmer and as such he has ultimate say on what is programmed on the mod-


Regarding the wiki: I have spoken with JPAN about rewritting the wiki a few times due to complaints we have seen regarding how it is written, outdated information, and others that escape me at the moment. They are valid complaints and I personally wanted to go about rewritting the wiki, for that however I will have to wait for JPANs permission due to how GITHUB wikis work.

I want to point out that many of the things written on the GITHUB wiki were from an earlier time during the development of the mod, where we felt unsure if people would be able to play with the mod successfully. Not to condecend to the players, but more because we ourselves dont usually play completely be the rules.
An example of this can be seen in the Old Ones Army and the drops the mod adds to it. DerpotheMagnificient during the end of his run with the battlerods on youtube tried obtaining the Betsy stuff added by the mod using only the Battlerods, me and JPAN know that doing this in normal mode is nearly impossible so in expert chances are it would be actually impossible. however we usually also use the turrets from the crossover event during it because we know that the rods themselves suck at crowd control (yet again we are working on that I swear to g-). I wont blame players for playing our mod the way they wish to play it, but its important to note I personally had seriously forgotten people would just play battlerods only...


On that note, I recently had tried recording over 24+ hours of me playing a Battlerods run in Terraria alongside with mods like Thorium, Calamity, Spirit and a few other minor content mods, to yet again play through with the mod and see what can be done to improve it in general. This originally started because of the outdated information on the wiki saying I managed to defeat Supreme Calamitas on AN OLD VERSION OF CALAMITY, and I wanted to see if it was still possible to do with a more recent version (think its outdated now but a few weeks back it was alright) after 24+ hours, no... no I can't I gave up, it might be possible, damage certainly isint an issue but, I was getting way too frustrated at a mechanic on the Supreme Calamitas boss fight, among other things. but regardless it is not my place to judge the design choices of others, if I am not having fun I will simply not play it, basically, and I expect others to do the same too if they find battlerods sadly not to be fun.

Anyway, throughout that run I noticed that for example at first I would use minions to help with the mods faults, but stopped myself, then later I remember just chugging enough potions at a time to just become liquid on an atomic level, and for the most part it was balanced towards Calamity... which now I realize... is an issue as all other mod content was kinda just... dead on spawn... it died very quickly yes, cause I was buffed beyond reason to deal with Calamity (this issue is known however). "A glass nuclear bomb" as someone said on Youtube, unless you use like I did, glyphs from Spirit mod and other regen related stuff... ... In the end I learned above all else that no ones perfect, because I could not stop myself from cheesing certain aspects of the game for my own amusem*nt, HOIKs being an example, and having enough life regen to survive hoards of enemies standing still with the rods out being another.
Note: the Wiki rewrite would not be based on my own commentary, it would just be updated information rewritting and tips.

This run does not exist online per-se... I only uploaded 2 Episodes of it to a youtube account and then stupidly decided to do all commentary after finishing, and with 20+ hours to commentate its either on Hiatus or dead... but the intent was there...


SlomakV said:

That isn't quite right...

Thank you, I don't know fully how damage calculation works in terraria, but its nice too see that it might be best to just be set halfway with both at 50% or with certain mods, both at 100%+.


Anyway, one last unrelated thing.

Shoutouts to LightBowser1, I really appreciate them helping out not only in this thread but on others when people ask questions regarding the respective mods, thanks Bro. To all those that do similarly, thank you as well, we dont come to the forum constantly and seeing the community helping eachother out is very nice.

Thank you and have a good one everyone.

(Also apologies for typos this is a long post and I am a bit tired)

tModLoader - Unusacies' Battle Rods Mod - Use special fishing rods as weapons! (2024)
Top Articles
Latest Posts
Article information

Author: Duncan Muller

Last Updated:

Views: 6117

Rating: 4.9 / 5 (79 voted)

Reviews: 94% of readers found this page helpful

Author information

Name: Duncan Muller

Birthday: 1997-01-13

Address: Apt. 505 914 Phillip Crossroad, O'Konborough, NV 62411

Phone: +8555305800947

Job: Construction Agent

Hobby: Shopping, Table tennis, Snowboarding, Rafting, Motor sports, Homebrewing, Taxidermy

Introduction: My name is Duncan Muller, I am a enchanting, good, gentle, modern, tasty, nice, elegant person who loves writing and wants to share my knowledge and understanding with you.